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= B. Bonanno Guide Class
= B. DeMars Guide Grade
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The war machine
The iconic and one of most memorable of the classic Kinnikuman franchise Warsman is known for cold, calculated, and machine-like precision in brutal combat situations true to his name. As a robotic Chojin created as a cyborg-based superhuman wrestler trained for combat he hails from Russian with training from Robin Mask who molded him into a formidable competitor.



Quiet with little dialog he primarily communicates by his signature “ko-ho” breathing sounds with unemotional and cold attacks instead. Over time he clashes with the main protagonist Kinnikuman himself and begins to grow his humanity over time embracing ideals of justice and comradery.
Warsman is introduced in Kinnikuman as a Robo-Chojin — a cyborg superhuman wrestler originally created and trained for combat. Though initially brutal and unemotional, Warsman’s early life is marked by hardship and conflict: he was found in Russia and trained by Robin Mask, who took on a mentor role to mold the quiet fighter into a formidable competitor.


Warsman’s combat style driven by his internal fighting computer that allows him to analyze and exploit opponent weaknesses. He comes into combat with trademark moves including Bear Claws, Screw Driver, and the Palo special, his signature grappling submission hold.
While prolonged battles can overheat his internal parts as a unique physical limitation his cyborg nature makes him a fierce force in the ring and a recurring character in the series. American market fans likely didn’t learn his name origin until much later, yet he still became a favorite to many M.U.S.C.L.E. enthusiasts early on without his story known.